Are there any plans to make a mac build
A downloadable game for Windows and Linux
Ladies and gentlemen, you must have heard the rumors already... It's true. The new administration wants to cut the Titan rover project. The data tells us we were on the brink of a major discovery. All our hard work on keeping that rover running for 40 years is going to end in 2 weeks...
Well, sure, we haven't really been running it at full steam lately, as you know. The last person who knew how to drive the rover, Bobby Williams, passed away a year ago. But listen, if we want to keep our jobs, we have to try moving that rover. I know it's crazy, we might have slim chances, but it's worth a try. If we succeed in finding real evidence, we'll convince the nation that it wasn't a waste of taxpayers money!
Made during #LD46 by:
- Ivan Notaros, @nothke - art, code, story
- Dario Zubovic, @dario_zubovic - code, rover language and compiler, documentation
- Saša Dukić - sound, music
Font: monogram by @vmenezio
Don't forget to download user's guide.
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Tried on a Windows VM with Parallels Desktop since there is no more macOS build, but the mouse won’t move… 😕
Played on native Windows and yay, I won! It was a little hard to understand exactly what I needed to do but after a bit of fiddling I could move the robot, scan the terrain, retrieve sample and do that again and again until I find a nice sample.
The time wasn’t passing by though, I was stuck at workday #8 18:30, is that normal? I think the point is to have a limited number of days to work with, right? Although losing the game like that would have been a bit frustrating to me, I liked making a few mistakes and not counting every instruction’s battery consumption to fully optimize my programs, I took my time to experiment and roll around the map.
Thanks for the game, really nice, ambiance and sounds are great!
Yeah, idea was that you'd have 14 days of 8h hours (allowing you only 4 SNDs per day), but we didn't manage to implement that mechanic on time for the jam. Maybe for the better, could be pretty frustrating to lose the game due to time limit.
Mac? (or web)?
Unfortunately we dropped the mac build because it had mouse input issues. We believe that it is a problem with Unity, and until we find out a solution, we won't be providing a mac build. As for webgl build, the game uses some not-browser friendly features, so we won't be making one either :\
I'm absolutely in love with the aesthetic and sound in this game. Yall nailed it perfectly!
the macos build has some strange mouse behaviour that makes the game unplayable to me. It's looks fine, but when I move the mouse it shakes the whole screen.
We're aware of the issue and can't figure out what's exactly going on. We're still looking..
EDIT: I believe there needs to be a way to internally delete all characters, as there might be /n/r or other invisible stuff that can be copypasted but can't be CTRL+A select-deleted. Or just sanitize content upon submitting (or inputting but in that case also when copypasteing) and check each character for being a visible one or whatever character the game accepts as newline?
This is just a guess though.
PS: It'd be nice if the game didn't steal mouse focus so we can copy-paste from TITANOverflow.